﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class TriggerCheckPos : MonoBehaviour
{
    public GameObject CameraBall;
    public GameObject carmera;
    public GameObject TargetObj;

    // Start is called before the first frame update
    void Start()
    {
        
    }

    // Update is called once per frame
    void Update()
    {
        
    }

    private void OnTriggerEnter(Collider other)
    {
        if (other.tag.Equals("Player"))
        {
            CameraBall.GetComponent<CarmeraBind>().isGetCamera = false;
            carmera.transform.position = TargetObj.transform.position;
            carmera.transform.rotation = TargetObj.transform.rotation;
        }
    }
}
